Elitist Gamingwowforever

208 offers from 1 verified sellers · payment held until you confirm

WoW Forever Enchanting Leveling Guide 1–300

· recipe data from the WoW Forever beta client 1.60.1.70170

Enchanting has no gathering partner: its materials come from disenchanting green and blue items. Tailoring is the usual pair, because the cloth gear you sew while leveling it disenchants straight into dust and essences, and anything you loot while questing adds to the pile.

Work in progress until launch on 4 November. Built from the beta client's recipe data, so numbers can still change. How this guide is made

Skip the grind: Enchanting 1–300 done for youOn your character, as low as $199.00
On this page

Enchanting leveling 1–300

Apprentice Enchanting1–75

  1. 1–2

    1×Runed Copper Rod–1Copper Rod,1Mote of Magic

    Free when you learn the professionChanged in Forever

    Make this first; almost every enchant needs it. It takes a vendor Copper Rod and one Mote of Magic. The client gives motes a vendor price, so enchanting suppliers should stock them.

  2. 2–10

    8×Dust to Motes(makes 3 each)–8Strange Dust

    Free when you learn the professionNew in Forever

    New in Forever: one Strange Dust becomes three Motes of Magic. Keep them for the next step.

  3. 10–20

    10×Enchant Bracer - Inferior Stamina–10Mote of Magic

    Free when you learn the professionChanged in Forever

    One mote each. Classic's Enchant Bracer – Minor Health, renamed and moved: it is grey at 25 now.

  4. 20–70

    50×Enchant Chest - Inferior Stamina–50Strange Dust

    Trainer, at skill 15 · 50c

    One Strange Dust each, orange for fifty points. Train Journeyman before 75.

  5. Train Journeyman Enchanting before 75. It needs skill 50 and character level 10, costs 5s in Classic, and raises your cap to 150.

  6. 70–100

    30×Enchant Bracer - Minor Stamina–60Strange Dust

    Trainer, at skill 50 · 2s 50cChanged in Forever

    Two Strange Dust each.

Journeyman Enchanting75–150

  1. 100–110

    10×Enchant Cloak - Minor Protection–20Strange Dust

    Trainer, at skill 70 · 2sChanged in Forever

  2. 110–129

    19×Enchant 2H Weapon - Minor Impact–19Strange Dust,19Small Glimmering Shard

    Trainer, at skill 100 · 4s 50cChanged in Forever

    A Strange Dust and a Small Glimmering Shard each.

  3. 129–130

    1×Runed Silver Rod–1Silver Rod,3Strange Dust,4Lesser Magic Essence,1Shadowgem

    Trainer, at skill 100 · 9sChanged in Forever

    Make one rod now: the next enchant needs a Runed Silver Rod. Blacksmiths make the Silver Rod. Train Expert from 125.

  4. 130–150

    20×Enchant Boots - Minor Stamina–80Strange Dust

    Trainer, at skill 125 · 12s 60cChanged in Forever

    Four Strange Dust each.

Expert Enchanting150–225

  1. Train Expert Enchanting before 150. It needs skill 125 and character level 20, costs 50s in Classic, and raises your cap to 225.

  2. 150–159

    10×Enchant Bracer - Lesser Stamina–10Soul Dust

    Trainer, at skill 130 · 13s 50c · turns yellow at 155, so the count is an averageChanged in Forever

  3. 159–160

    1×Runed Golden Rod–1Golden Rod,1Iridescent Pearl,1Greater Astral Essence,1Soul Dust

    Trainer, at skill 150 · 22s 50cChanged in Forever

    The next enchants need a Runed Golden Rod: one Golden Rod from a blacksmith, an Iridescent Pearl, a Greater Astral Essence and a Soul Dust.

  4. 160–180

    20×Enchant Boots - Lesser Agility–20Soul Dust

    Trainer, at skill 160 · 28sChanged in Forever

    One Soul Dust each.

  5. 180–204

    25×Enchant Bracer - Strength–25Vision Dust

    Trainer, at skill 180 · 32s 40c · turns yellow at 200, so the count is an average

    One Vision Dust each. Yellow from 200.

  6. 204–205

    1×Runed Truesilver Rod–1Truesilver Rod,1Black Pearl,1Greater Mystic Essence,1Vision Dust

    Trainer, at skill 200 · 36sChanged in Forever

    The last rod you need until 300: a Truesilver Rod, a Black Pearl, a Greater Mystic Essence and a Vision Dust.

  7. 205–225

    20×Enchant Cloak - Greater Defense–20Vision Dust

    Trainer, at skill 205 · 37s 80cChanged in Forever

    One Vision Dust each. Artisan Enchanting is taught by Annora inside Uldaman, at skill 200 and level 35, to both factions; you have to fight your way to her.

Artisan Enchanting225–300

  1. Train Artisan Enchanting before 225. It needs skill 200 and character level 35, costs 5g in Classic, and raises your cap to 300.

  2. 225–230

    5×Enchant Gloves - Agility–5Vision Dust

    Trainer, at skill 210 · 39s 60cChanged in Forever

  3. 230–250

    20×Enchant Chest - Superior Intellect–20Greater Nether Essence

    Trainer, at skill 230 · 54sChanged in Forever

    One Greater Nether Essence each; Classic called it Superior Mana.

  4. 250–260

    10×Enchant Bracer - Greater Strength–10Dream Dust,20Lesser Nether Essence

    Trainer, at skill 240 · 62sChanged in Forever

  5. 260–265

    5×Enchant Weapon - Greater Striking–5Large Radiant Shard,5Greater Nether Essence

    Trainer, at skill 245 · 62sChanged in Forever

  6. 265–285

    20×Enchant Shield - Greater Stamina–120Dream Dust

    Formula: Enchant Shield - Greater Stamina, skill 265 · sold by Mythrin'dir (Darnassus, Alliance), Daniel Bartlett (Undercity, Horde), limited supplyChanged in Forever

    Formula from Mythrin'dir in Darnassus or Daniel Bartlett in the Undercity, limited supply. Six Dream Dust each.

  7. 285–300

    16×Enchant Chest - Major Stamina–96Illusion Dust,16Small Brilliant Shard

    Formula: Enchant Chest - Major Stamina, skill 275 · sold by Qia (Winterspring), limited supply · turns yellow at 295, so the count is an average

    Formula from Qia in Everlook, limited supply. Every raider wants this enchant, so the last fifteen are not wasted. Classic called it Major Health.

    Or: 15× Enchant Cloak - Superior Defense (8 Illusion Dust). Formula from Lorelae Wintersong in Moonglade; orange all the way to 300.

About this guide

Forever changed the reagents on 95 enchants, 82 of them to fewer materials and only two to more, and moved a few early ones down the skill curve: Enchant Bracer – Inferior Stamina, Classic's Minor Health, now turns grey at 25. It also renamed the health and mana enchants to stamina and intellect. Each enchant also needs the right runed rod in your bags, so the route below makes each new rod one point before the first enchant that asks for it.

WoW Forever launches on 4 November 2026, so this guide is a work in progress. Skill colours, reagents and craft counts come from the beta client, so they are what Forever ships today but can still change, and the beta stops short of Artisan, so the top of the route is computed rather than played. Craft counts include the extra crafts a recipe needs once it turns yellow. Trainer locations and learn levels are Classic's, adjusted where Forever moved a recipe. We rebuild the guide whenever the client changes.

Enchanting trainers

Any trainer starts you off and most teach Journeyman. Expert and Artisan are taught by fewer, marked in your faction's colour. Hover a coordinate for its TomTom command.

RankSkill rangeTrain at skillCharacter levelCost
Apprentice Enchanting1–75—510c
Journeyman Enchanting76–15050105s
Expert Enchanting151–2251252050s
Artisan Enchanting226–300200355g

Alliance trainers

2 more in starting zones and towns

Horde trainers

1 more in starting zones and towns

Both factions: Annora in Uldaman (up to 300).

What Forever changed in enchanting

Forever's beta client compared with Classic Era's.

214

Enchanting recipes in the beta client

63

new in Forever

95

changed from Classic

33

sold for Merchant's Favor

95 enchanting recipes take different reagents in Forever than in Classic.

Changed recipes on this route
RecipeClassicForever
Runed Copper Rod1 Copper Rod, 1 Strange Dust, 1 Lesser Magic Essence1 Copper Rod, 1 Mote of Magic
Enchant Bracer - Inferior Staminawas Enchant Bracer - Minor Healthyellow 70, grey 1101 Strange Dustyellow 20, grey 251 Mote of Magic
Enchant Bracer - Minor Stamina3 Strange Dust2 Strange Dust
Enchant Cloak - Minor Protection3 Strange Dust, 1 Greater Magic Essence2 Strange Dust
Enchant 2H Weapon - Minor Impact4 Strange Dust, 1 Small Glimmering Shard1 Strange Dust, 1 Small Glimmering Shard
Runed Silver Rod1 Silver Rod, 6 Strange Dust, 3 Greater Magic Essence, 1 Shadowgem1 Silver Rod, 3 Strange Dust, 4 Lesser Magic Essence, 1 Shadowgem
Enchant Boots - Minor Stamina8 Strange Dust4 Strange Dust
Enchant Bracer - Lesser Stamina2 Soul Dust1 Soul Dust
Runed Golden Rod1 Golden Rod, 1 Iridescent Pearl, 2 Greater Astral Essence, 2 Soul Dust1 Golden Rod, 1 Iridescent Pearl, 1 Greater Astral Essence, 1 Soul Dust
Enchant Boots - Lesser Agility1 Soul Dust, 1 Lesser Mystic Essence1 Soul Dust
Runed Truesilver Rod1 Truesilver Rod, 1 Black Pearl, 2 Greater Mystic Essence, 2 Vision Dust1 Truesilver Rod, 1 Black Pearl, 1 Greater Mystic Essence, 1 Vision Dust
Enchant Cloak - Greater Defense3 Vision Dust1 Vision Dust
Enchant Gloves - Agility1 Lesser Nether Essence, 1 Vision Dust1 Vision Dust
Enchant Chest - Superior Intellectwas Enchant Chest - Superior Mana1 Greater Nether Essence, 2 Lesser Nether Essence1 Greater Nether Essence
Enchant Bracer - Greater Strength2 Dream Dust, 1 Greater Nether Essence1 Dream Dust, 2 Lesser Nether Essence
Enchant Weapon - Greater Striking2 Large Radiant Shard, 2 Greater Nether Essence1 Large Radiant Shard, 1 Greater Nether Essence
Enchant Shield - Greater Stamina10 Dream Dust6 Dream Dust
Every recipe new in Forever (63)

The number is the skill at which each recipe turns yellow.

Recipes Forever renamed (15)

Enchanting camp objects

Camping is new in Forever: a campfire built by a cook, with room for objects each profession makes. Anyone resting at the camp gets their effects.

  • Enchanted Lute from skill 20

    308 Armor, 13 to all stats and 22 to all resistances

  • Arcane Salvager from skill 140

    Disenchants more efficiently

  • Arcane Forge from skill 300

    Needed for the most advanced Enchanting recipes

What Forever changed in enchanting

The headline is cost. Of the 95 enchants whose reagents changed, 82 now take fewer materials than Classic's and only two take more, which makes enchanting the one crafting profession Forever made cheaper to level rather than just different. The early steps also got Motes of Magic, a new material three of which come from each Strange Dust, and the Novice's Practice Wand as a starter recipe.

Health and mana enchants are now named for the stat they give: Minor Health became Inferior Stamina, Superior Mana became Superior Intellect, Major Health became Major Stamina. The trade camps add a full line of Merchant's Favor formulas: necklace enchants, staves, totems, librams, idols, and weapon enchants such as Insight, Recovery and Revelation.

At camp, enchanters build the Enchanted Lute from skill 20, which gives everyone resting there armor, all stats and all resistances in one buff. An Arcane Salvager comes at 140 and an Arcane Forge at 300.

Buy it ready made

If you want the item rather than the profession, have it delivered to your character.

Frequently asked questions

How do you level enchanting 1–300 in WoW Forever?

Make a Runed Copper Rod, turn dust into motes to 10, then Inferior Stamina bracers and chests to 70, Minor Stamina bracers to 100, cloaks and 2H Minor Impact to 129, boots and bracers with a Runed Silver Rod to 159, Lesser Agility boots and Strength bracers with a Runed Golden Rod to 204, then Truesilver-rod enchants to 265 and two vendor formulas to 300.

Did WoW Forever make enchanting cheaper?

Yes. 95 enchants changed reagents in the beta client: 82 now take fewer materials than in Classic, and only two take more.

What should I pair with enchanting?

Tailoring. Enchanting has no gathering profession, and the cloth gear you make leveling tailoring disenchants into the materials enchanting needs.

Which rods does enchanting need?

A Runed Copper Rod from the start, a Runed Silver Rod from 130, a Runed Golden Rod from 160 and a Runed Truesilver Rod from 205. Each enchant asks for its rod in your bags.

Where do you learn Artisan enchanting?

From Annora inside Uldaman, at skill 200 and level 35. She teaches both factions, but you have to fight through part of the dungeon to reach her.

What does the enchanting camp object do?

The Enchanted Lute, from skill 20, gives everyone resting at the camp armor, all stats and all resistances: 308 armor, 13 to all stats and 22 to all resistances at level 60.

What are Motes of Magic?

A new low-level enchanting material in Forever. Dust to Motes turns one Strange Dust into three, and the first enchants use them.

Read next

Every profession guide

Crafting

Pick two primary professions. These six make things.

  • Alchemy

    Leveling guide 1–300

    Potions, elixirs and flasks; raids run on them from 9 December.

    Read the guide
  • Blacksmithing

    Leveling guide 1–300

    Plate, weapons, sharpening stones, and the anvil every camp wants.

    Read the guide
  • Engineering

    Leveling guide 1–300

    Bombs, goggles and gadgets; the Reagent Bot at camp.

    Read the guide
  • Leatherworking

    Leveling guide 1–300

    Leather and mail armor, armor kits and the best camp tent.

    Read the guide
  • Tailoring

    Leveling guide 1–300

    Cloth armor and bags, from cloth you loot anyway.

    Read the guide

Gathering

Primary professions too, and each one feeds a craft.

  • Mining

    Leveling guide 1–300

    Ore and stone for blacksmiths and engineers; it sells from day one.

    Read the guide
  • Herbalism

    Leveling guide 1–300

    Herbs for every alchemist; the Greenhouse grows more at camp.

    Read the guide
  • Skinning

    Leveling guide 1–300

    Leather from what you kill anyway; the Camp Chair at camp.

    Read the guide

Secondary

Every character can learn all three, on top of two primaries.

  • Cooking

    Leveling guide 1–300

    Buff food, and the campfire every Forever camp is built on.

    Read the guide
  • Fishing

    Leveling guide 1–300

    Fish for cooks and raid food; the Fish Bowl at camp.

    Read the guide
  • First Aid

    Leveling guide 1–300

    Bandages, anti-venoms and, new in Forever, the healing potions.

    Read the guide