WoW Forever Alchemy Leveling Guide 1–300
· recipe data from the WoW Forever beta client 1.60.1.70170
Alchemy in WoW Forever levels from 1 to 300 the way it did in Classic, with one large difference: every healing potion now belongs to First Aid. Minor, Lesser, plain, Greater, Superior and Major Healing Potions were the backbone of almost every Classic alchemy route, so the Classic guides you will find are wrong for Forever at six separate points. This route replaces each of those steps with what the Forever client actually offers at that skill.
Work in progress until launch on 4 November. Built from the beta client's recipe data, so numbers can still change. How this guide is made
Skip the grind: Alchemy 1–300 done for youOn your character, as low as $129.00On this page
What you'll need
Skill 1–300 · about 316 crafts · yellow steps can take a few more
93Sungrass
91Peacebloom
87Stranglekelp
76Blindweed
65Mageroyal
64Goldthorn
60Briarthorn
54Earthroot
45Silverleaf
26Wild Steelbloom
26Kingsblood
21Arthas' Tears
17Khadgar's Whisker
15Dreamfoil
10Icecap
From a trade supplies vendor · about 22g 32s 20c in all
146Empty Vial20c each
89Leaded Vial2s each
81Crystal Vial25s each
Alchemy leveling 1–300
Apprentice Alchemy1–75
- 1–10
9×
Minor Arcane Elixir–9
Peacebloom,9
Empty VialFree when you learn the professionNew in Forever
Free with the profession: Forever teaches it the moment you learn Alchemy. One Peacebloom a craft.
Or: 9×
Elixir of Minor Force (1 Silverleaf, 1 Empty Vial). The other free starter recipe. Use it if Silverleaf is cheaper than Peacebloom. - 10–55
45×
Elixir of Minor Defense–45
Silverleaf,45
Peacebloom,45
Empty VialFree when you learn the professionChanged in Forever
Orange the whole way. Forever changed the reagents from Classic's two Silverleaf to one Silverleaf and one Peacebloom.
- 55–65
10×
Minor Mana Potion–10
Mageroyal,10
Peacebloom,10
Empty VialTrainer, at skill 25 · 1sChanged in Forever
Forever swapped the Silverleaf in this one for Peacebloom too.
Train Journeyman Alchemy before 75. It needs skill 50 and character level 10, costs 4s 50c in Classic, and raises your cap to 150.
- 65–90
27×
Elixir of Minor Fortitude–54
Earthroot,27
Peacebloom,27
Empty VialTrainer, at skill 50 · 2s 25c · turns yellow at 80, so the count is an average
Turns yellow at 80, so the last ten points take a few extra crafts. Train Journeyman before 75.
Journeyman Alchemy75–150
- 90–120
30×
Elixir of Wisdom–30
Mageroyal,60
Briarthorn,30
Empty VialTrainer, at skill 90 · 4s 50c
Keep a few if you also level Tailoring: Gloves of Meditation take one each.
- 120–145
25×
Lesser Mana Potion–25
Mageroyal,25
Stranglekelp,25
Empty VialTrainer, at skill 120 · 13s 50c
Stranglekelp comes from coastal water in most zones; it is often the cheaper half of this recipe.
Train Expert Alchemy before 150. It needs skill 125 and character level 20, costs 50s in Classic, and raises your cap to 225.
- 145–160
16×
Elixir of Lesser Defense–16
Wild Steelbloom,16
Stranglekelp,16
Leaded VialTrainer, at skill 130 · 18s · turns yellow at 155, so the count is an average
Train Expert at 125 or later, before you reach 150. In Forever this recipe is called Elixir of Lesser Defense.
Or: 17×
Lesser Troll's Blood Elixir (2 Bruiseweed, 2 Briarthorn, 1 Leaded Vial). Bruiseweed and Briarthorn instead of Wild Steelbloom, if those are cheaper on your realm.
Expert Alchemy150–225
- 160–185
26×
Mana Potion–26
Stranglekelp,26
Kingsblood,26
Leaded VialTrainer, at skill 160 · 45s · turns yellow at 180, so the count is an average
Yellow from 180. Mana Potions sell steadily to anyone levelling a caster, so the surplus is not wasted.
- 185–205
20×
Elixir of Agility–20
Stranglekelp,20
Goldthorn,20
Leaded VialTrainer, at skill 185 · 58s 50c
Orange all the way to 205.
- 205–215
10×
Elixir of Defense–10
Wild Steelbloom,10
Goldthorn,10
Leaded VialTrainer, at skill 195 · 67s 50c
Wild Steelbloom and Goldthorn, both from the Arathi Highlands and Stranglethorn Vale.
Train Artisan Alchemy before 225. It needs skill 200 and character level 35, costs 4g 50s in Classic, and raises your cap to 300.
- 215–230
17×
Greater Mana Potion–17
Khadgar's Whisker,17
Goldthorn,17
Leaded VialTrainer, at skill 205 · 81s · turns yellow at 220, so the count is an average
Yellow from 220. Artisan training starts at 200 and you need it before 225: Rogvar in Stonard for the Horde, Kylanna Windwhisper at Feathermoon Stronghold for the Alliance.
Artisan Alchemy225–300
- 230–250
21×
Draught of Detect Undead–21
Arthas' Tears,21
Crystal VialTrainer, at skill 230 · 45s · turns yellow at 245, so the count is an average
One Arthas' Tears and a Crystal Vial a craft, which makes this the cheapest stretch of the 200s. Yellow from 245.
- 250–265
17×
Elixir of Greater Agility–17
Sungrass,17
Goldthorn,17
Crystal VialTrainer, at skill 240 · 1g 80s · turns yellow at 255, so the count is an average
Yellow from 255.
Or: 19×
Arcane Elixir (1 Blindweed, 1 Goldthorn, 1 Crystal Vial). Blindweed instead of Sungrass, already yellow at 250.Or: 15×
Draught of Detect Demon (2 Gromsblood, 1 Crystal Vial). Orange to 265 but two Gromsblood a craft, a herb raiders will be buying. - 265–295
38×
Superior Mana Potion–76
Sungrass,76
Blindweed,38
Crystal VialRecipe: Superior Mana Potion, skill 260 · sold by Ulthir (Darnassus, Alliance), Algernon (Undercity, Horde), limited supply · turns yellow at 275, so the count is an average
The recipe is sold by Algernon in the Undercity and Ulthir in Darnassus, in limited supply. Yellow from 275, so the late points are slow; the extra potions are raid stock.
- 295–300
5×
Major Mana Potion–15
Dreamfoil,10
Icecap,5
Crystal VialRecipe: Major Mana Potion, skill 295 · sold by Magnus Frostwake (Western Plaguelands)
Recipe from Magnus Frostwake at Caer Darrow in the Western Plaguelands, who keeps it in stock. Major Mana Potions are the potion raiders buy every week, so these five pay for themselves.
About this guide
Herbalism is the natural partner. Nearly every step below is herbs plus a vial from an alchemy supplies vendor, and buying the herbs is where the gold goes. If you level both together, the shopping list mostly fills itself while you quest.
WoW Forever launches on 4 November 2026, so this guide is a work in progress. Skill colours, reagents and craft counts come from the beta client, so they are what Forever ships today but can still change, and the beta stops short of Artisan, so the top of the route is computed rather than played. Craft counts include the extra crafts a recipe needs once it turns yellow. Trainer locations and learn levels are Classic's, adjusted where Forever moved a recipe. We rebuild the guide whenever the client changes.
Alchemy trainers
Any trainer starts you off and most teach Journeyman. Expert and Artisan are taught by fewer, marked in your faction's colour. Hover a coordinate for its TomTom command.
| Rank | Skill range | Train at skill | Character level | Cost |
|---|---|---|---|---|
| Apprentice Alchemy | 1–75 | — | 5 | 10c |
| Journeyman Alchemy | 76–150 | 50 | 10 | 4s 50c |
| Expert Alchemy | 151–225 | 125 | 20 | 50s |
| Artisan Alchemy | 226–300 | 200 | 35 | 4g 50s |
Alliance trainers
- Kylanna WindwhisperUp to 300
Feralas(32.6, 43.8)
- AinethilUp to 225
Darnassus(54.9, 24)
- Sylvanna ForestmoonUp to 150
Darnassus(56.4, 24.2)
- Tally BerryfizzUp to 150
Ironforge(66.6, 55.7)
- Lilyssia NightbreezeUp to 150
Stormwind City(55.7, 86.1)
- Milla FairancoraUp to 75
Darnassus(55.4, 22.7)
- Vosur BrakthelUp to 75
Ironforge(66.3, 55.7)
- Tel'AthirUp to 75
Stormwind City(55.5, 85.6)
5 more in starting zones and towns
- KylannaUp to 150
Ashenvale(50.9, 67.1)
- Alchemist NarettUp to 150
Dustwallow Marsh(63.9, 47.6)
- Alchemist MalloryUp to 75
Elwynn Forest(39.8, 48.2)
- Ghak HealtouchUp to 75
Loch Modan(37.1, 49.4)
- Cyndra KindwhisperUp to 75
Teldrassil(57.6, 60.8)
Horde trainers
- RogvarUp to 300
Swamp of Sorrows(48.5, 55.8)
- Doctor Herbert HalseyUp to 225
Undercity(47.8, 73.3)
- YelmakUp to 150
Orgrimmar(56.8, 33)
- Doctor MarshUp to 150
Undercity(50.9, 74.6)
- WhuutUp to 75
Orgrimmar(55.8, 32.9)
- Bena WinterhoofUp to 75
Thunder Bluff(46.6, 33.2)
- KrayUp to 75
Thunder Bluff(46.7, 34.4)
- Doctor Martin FelbenUp to 75
Undercity(46.6, 74.1)
3 more in starting zones and towns
- Serge HinottUp to 150
Hillsbrad Foothills(61.6, 19.2)
- Miao'zanUp to 75
Durotar(55.4, 73.9)
- Carolai AniseUp to 75
Tirisfal Glades(59.4, 52.2)
What Forever changed in alchemy
Forever's beta client compared with Classic Era's.
181
Alchemy recipes in the beta client
72
new in Forever
4
changed from Classic
29
sold for Merchant's Favor
3 alchemy recipes take different reagents in Forever than in Classic.
| Recipe | Classic | Forever |
|---|---|---|
| Elixir of Minor Defense | 2 Silverleaf, 1 Empty Vial | 1 Silverleaf, 1 Peacebloom, 1 Empty Vial |
| Minor Mana Potion | 1 Mageroyal, 1 Silverleaf, 1 Empty Vial | 1 Mageroyal, 1 Peacebloom, 1 Empty Vial |
Every recipe new in Forever (72)
- Elixir of Minor Force10
- Minor Arcane Elixir10
- Elixir of Minor Spirit20
- Mana Well20
- Minor Mageblood Elixir30
- Minor Mender's Potion35
- Minor Spellblasting Potion40
- Minor Frenzy Potion45
- Minor Cleric's Elixir50
- Cerulean Dye50
- Sulfuric Acid50
- Elixir of Lesser Spirit70
- Lesser Mageblood Elixir80
- Lesser Mender's Potion85
- Lesser Discolored Healing Potion85
- Lesser Spellblasting Potion90
- Lesser Frenzy Potion95
- Elixir of Lesser Intellect100
- Lesser Cleric's Elixir100
- Draught of Tongues100
- Elixir of Spirit120
- Lesser Arcane Elixir125
- Magenta Dye130
- Mender's Potion135
- Discolored Healing Potion135
- Elixir of Intellect140
- Fermenter140
- Spellblasting Potion140
- Frenzy Potion145
- Cleric's Elixir150
- Elixir of Fortitude155
- Elixir of Strength155
- Elixir of Greater Spirit170
- Greater Discolored Healing Potion175
- Greater Mageblood Elixir180
- Disorienting Smog Potion185
- Greater Mender's Potion185
- Greater Spellblasting Potion190
- Greater Frenzy Potion195
- Draught of Predatory Senses200
- Greater Cleric's Elixir200
- Elixir of Greater Fortitude205
- Revealing Draught205
- Superior Discolored Healing Potion230
- Viridian Dye230
- Superior Mender's Potion235
- Superior Spellblasting Potion240
- Superior Frenzy Potion245
- Dragonfire Potion250
- Elixir of the Phalanx255
- Distilled Firewater260
- Caustic Smog Potion270
- Transmute: Legionite275
- Elixir of Cunning280
- Elixir of Ferocity280
- Elixir of Sages280
- Elixir of the Whale280
- Potion of Venomous Blood280
- Elixir of the Owl285
- Major Mender's Potion285
- Potion of Beast Slaying285
- Potion of Elemental Purging285
- Elixir of Nature Power290
- Elixir of Wicked Regeneration290
- Major Spellblasting Potion290
- Major Frenzy Potion295
- Alchemy Laboratory300
- Elixir of the Grizzly305
- Flask of Natural Accuracy320
- Flask of Natural Aggression320
- Flask of Natural Precision320
- Flask of Natural Swiftness320
The number is the skill at which each recipe turns yellow.
Recipes Forever renamed (26)
- Elixir of Lion's Strength → Elixir of Minor Strength
- Discolored Healing Potion → Minor Discolored Healing Potion
- Weak Troll's Blood Potion → Minor Troll's Blood Elixir
- Elixir of Water Breathing → Draught of Water Breathing
- Elixir of Poison Resistance → Potion of Poison Cleansing
- Strong Troll's Blood Potion → Lesser Troll's Blood Elixir
- Elixir of Defense → Elixir of Lesser Defense
- Elixir of Firepower → Elixir of Fire Power
- Elixir of Ogre's Strength → Elixir of Ogre Strength
- Elixir of Waterwalking → Draught of Water Walking
- Elixir of Fortitude → Elixir of Lesser Fortitude
- Mighty Troll's Blood Potion → Troll's Blood Elixir
- Elixir of Detect Lesser Invisibility → Draught of Detect Lesser Invisibility
- Elixir of Greater Defense → Elixir of Defense
- Catseye Elixir → Catseye Draught
- Elixir of Greater Water Breathing → Draught of Greater Water Breathing
- Philosophers' Stone → Philosopher's Stone
- Elixir of Detect Undead → Draught of Detect Undead
- Elixir of Dream Vision → Draught of Dream Vision
- Elixir of Giants → Elixir of Greater Strength
- Elixir of Detect Demon → Draught of Detect Demon
- Elixir of Greater Firepower → Elixir of Holy Power
- Elixir of Demonslaying → Potion of Demon Slaying
- Elixir of Superior Defense → Elixir of Greater Defense
- Mageblood Potion → Mageblood Elixir
- Major Troll's Blood Potion → Major Troll's Blood Elixir
Alchemy camp objects
Camping is new in Forever: a campfire built by a cook, with room for objects each profession makes. Anyone resting at the camp gets their effects.
Mana Well from skill 20
29 Mana every 5 sec
Fermenter from skill 140
Makes certain Alchemy reagents
Alchemy Laboratory from skill 300
Needed for the most advanced Alchemy recipes
Where the healing potions went
Forever moved all six healing potions, from Minor to Major, out of Alchemy and into First Aid, and changed their recipes on the way: each now takes cooking spices alongside the herb. That is the single biggest change to the profession, and it is why a Classic alchemy guide sends you to recipes your trainer no longer has. The healing potion steps above are replaced with mana potions and elixirs that sit in the same skill ranges.
Alchemy kept one family of healing potions: the Discolored ones, made with a Murloc Eye. They come from recipes rather than the trainer and heal less, so they are not leveling material. If you want to make the real thing, it is a First Aid job now, and every character can learn First Aid without spending a profession slot.
Merchant's Favor recipes
Forever adds two trade camps, the Azeroth Commerce Authority for the Alliance and Durotar Supply and Logistics for the Horde. Handing in supply crates there earns Merchant's Favor, and the camp vendors sell recipes for it. Alchemy has the most of any profession that matters for raiding: whole new lines of Cleric's, Mageblood, Spellblasting, Frenzy and Mender's potions, plus smog potions and elixirs that did not exist in Classic.
They are poor leveling recipes. Most go from yellow to grey in five points, so they cost a lot of Favor for a handful of skill. Buy them for what they make. The one worth knowing for leveling is Major Frenzy Potion, orange from 290, if you have the Favor and do not have a Major Mana Potion recipe.
What to make at 300
The first raid wave opens on 9 December 2026, and raid groups run on consumables: Major Mana Potions, Greater Arcane Elixirs, Elixirs of the Mongoose and the flasks. Classic's five flasks are all in Forever's client. Forever adds four more, the Flasks of Natural Accuracy, Aggression, Precision and Swiftness, built on new herbs (Death Lotus, Demonsage and Marefoil) and taught by recipe items.
Forever also gives alchemists an Alchemy Laboratory to build at camp at skill 300, and the client says the most advanced alchemy recipes need one. Which recipes count as most advanced is not spelled out yet. Treat the flasks as needing it until the game says otherwise.
Buy it ready made
If you want the item rather than the profession, have it delivered to your character.
Frequently asked questions
How do you level alchemy from 1 to 300 in WoW Forever?
Minor Arcane Elixirs to 10, Elixirs of Minor Defense to 55, then trainer mana potions and elixirs up to 265, Superior Mana Potions to 295 and five Major Mana Potions to finish. It is a little over 300 crafts, all from trainer and vendor recipes.
Can alchemists make healing potions in WoW Forever?
Not the normal ones. Forever moved Minor through Major Healing Potions to First Aid, with spices added to each recipe. Alchemy keeps only the weaker Discolored Healing Potions.
What profession goes with alchemy?
Herbalism. Almost every alchemy recipe is herbs plus a vial, so herbalism turns the biggest cost of leveling into something you pick up while questing.
Where do you learn Artisan alchemy in WoW Forever?
In Classic it is Rogvar in Stonard, Swamp of Sorrows, for the Horde and Kylanna Windwhisper at Feathermoon Stronghold, Feralas, for the Alliance, at skill 200 and level 35. The beta stops at level 30, so nobody has trained it in Forever yet.
How many alchemy recipes are new in WoW Forever?
Over 70 of the roughly 180 in the current beta client. Most are the new elixir and potion lines sold for Merchant's Favor, plus dyes, the camp objects and four new flasks.
What does the alchemy camp object do?
The Mana Well, available from skill 20, gives everyone resting at the camp mana regeneration, 29 mana every 5 seconds at level 60, in the same slot as Blessing of Wisdom. At 140 alchemists can build a Fermenter, and at 300 an Alchemy Laboratory.
Is alchemy worth taking in WoW Forever?
For raiders, yes: raids open on 9 December 2026 and consume flasks and potions every week. As a money maker it pays best from December onwards, when that demand becomes permanent.
What is the alchemy skill cap in WoW Forever?
300, as in Classic. The Legacy System gives an account-wide Legacy Point for reaching 150, 225 and 300.