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Event · 1 drop
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Maraudon
A Maraudon boost covers the Desolace cavern system split into orange and purple halves, ending at Princess Theradras — and the full clear is much longer than people expect.
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Loot table
40 drops from 9 bosses. Hover an item for its Forever stats; click it for the Wowhead page.
Event · 1 drop
Boss · 3 drops
Boss · 4 drops
Event · 1 drop
Boss · 3 drops
Rare spawn · 3 drops
Boss · 3 drops
Boss · 4 drops
Boss · 3 drops
Boss · 3 drops
Boss · 8 drops
Chest / object · 1 drop
Chest / object · 1 drop
Chest / object · 1 drop
Chest / object · 1 drop
Beta data: drops and stats can still change before launch. Loot data from ForeverChanges, updated 29 September 2026.
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Maraudon is unusual in having separate orange and purple entrances into what is ultimately the same cavern system, plus a shortcut entrance used for the Princess run. That structure means 'a Maraudon boost' is genuinely ambiguous in a way most instances are not — it can mean a short trip to the final boss or a full clear through both coloured halves, and those differ by well over an hour. Each variant has its own page here for exactly that reason.
The complete run threads Noxxion's side and Lord Vyletongue's side before the shared lower caverns, and the geometry is confusing enough that even experienced groups take wrong turns. It is the longest instance of the forties by a distance. That makes it a poor pug and a sensible purchase — the thing you are buying is a group that will still be there at the end, which at 40–49 is not a given.
Princess Theradras anchors the loot, and the surrounding caverns supply a set of nature-themed pieces that hold up through the late forties. The instance also sits at the point where the classic dungeon list starts feeding into pre-60 gearing in earnest, which is where the 40–50 leveling bracket and the classic list begin to overlap. If you want both the levels and the runs, the bracket is usually the cheaper route.
Maraudon's other disadvantage is its address. Desolace is among the least trafficked zones in the game, awkward to reach from either faction's hubs, and with no flying in WoW Forever the journey is entirely on the ground. That is a large part of why the full clear is bought rather than pugged: assembling five people who will all make the trip and then stay for two hours is genuinely harder than the dungeon is.
Game facts on this page checked against Blizzard's published details as of 30 September 2026.
They are separate entrances into halves of the same cavern system — Noxxion's side and Lord Vyletongue's side — which merge in the lower caverns before Princess Theradras.
Check, because this is the most ambiguous instance name in the category. A Princess run and a full clear differ by well over an hour and are priced accordingly.
The longest instance of the forties. The geometry confuses even experienced groups, which is why a booked group that stays to the end is the actual product.
40–49 in Classic. Whether WoW Forever retunes classic dungeon level ranges is unconfirmed.