The WoW Forever Legacy System explained
The Legacy System is the first thing in a Classic-style World of Warcraft where work on one character pays into the next. The beta shows every one of its 65 challenges, which makes it possible to plan rather than guess.
Fact-checked against Blizzard's published details. .
How it works
Completing a Legacy Challenge earns one Legacy Point. Points belong to your Battle.net account, and each character spends them separately across three trees: Professions, Adventure and Resourcefulness. At launch there are 65 challenges, so 65 points to earn, and a character can spend 16 of them.
That 65-to-16 ratio is the design in miniature. The spending cap is per character and the earning is per account, so an alt does not start from nothing: it spends the points your other characters have already earned. Points beyond the sixteen are not wasted either, because your total also drives a separate track of cosmetic rewards.
- 65 Legacy Challenges at launch, one point each
- 16 points spendable per character; Blizzard has said the cap rises with later content
- Three trees: Professions, Adventure, Resourcefulness, each holding up to 25 points
- Points carry across Normal, PvP and Roleplaying
- Hardcore progress flows out to the account, but points cannot be spent on a Hardcore character
All 65 Legacy Challenges
When this guide was first written Blizzard had published six category names and nothing under them. The beta's Legacy window now lists every challenge, and the totals add up to the 65 Blizzard announced.
| Category | What earns a point | Points |
|---|---|---|
| Classes | Reaching level 25, 45 and 60 on each of the nine classes | 27 |
| Tradeskills | Reaching skill 150, 225 and 300 in alchemy, blacksmithing, enchanting, engineering, leatherworking and tailoring | 18 |
| Player vs. Player | Honour ranks 3, 7, 10, 13 and 14; Exalted with each of the four battleground factions; weeks 4, 7 and 10 of the Field of Honor Journey | 12 |
| Dungeons | Completing each of three tiers of dungeons: Novice, Experienced and Master Spelunker | 3 |
| Raids | Defeating every encounter in The Barrow Deeps, Hyjal Summit and Onyxia's Lair | 3 |
| Adventure | Exploring Azeroth, and finishing one long questline | 2 |
Three things in that table are worth a second look. Gathering and secondary professions earn nothing: mining, herbalism, skinning, cooking, fishing and first aid are not on the list. Reputations earn nothing either, except the four battleground factions, which is a change from the way the system was first described. And the dungeon points are for whole tiers, not single dungeons, so one clear of Hall of Thanes is a step towards a point rather than a point.
Which points are cheapest
The list is public, so the arithmetic is simple, and it is more useful than any seller's estimate. The cheapest challenges are the first step of each ladder: level 25 on a class, 150 in a crafting profession, honour rank 3. There are nine classes and six crafting professions, which means fifteen points are available from early milestones alone, before anyone has reached level 60 on anything.
- Level 25 on each of nine classes: 9 points, each a small fraction of a climb to 60
- Skill 150 in each of six crafting professions: 6 points, spread across three characters at two professions each
- Honour rank 3: 1 point, and the sixteenth
That is a full sixteen-point character without a single raid, a single rank push or a second level 60. The expensive end of the list is rank 14, the three raid clears, and level 60 on every class, and those points are worth exactly the same as the cheap ones. The order you earn them in is the whole of the strategy, and it is why buying a fourth alt to level 25 now makes sense in a way it never did in Classic.
The three trees
Each tree holds a handful of perks with one to five ranks apiece. These are the perks as they appear in the beta; the numbers may change before launch, and the beta deliberately hides two perks in each tree.
| Tree | What it is for | Perks shown in the beta include |
|---|---|---|
| Professions | Gathering more, skilling up faster, paying vendors less | Working Overtime, Bountiful Harvest, Bartering, Master Chef |
| Adventure | Levelling and travelling in the open world | Well Rested, Thrill of Adventure, Talented, Frequent Flier |
| Resourcefulness | Buffs, deaths, reputation and honour | Gourmand, Diplomat, Permanence, For Great Honor |
Two are worth knowing by name. Talented, in the Adventure tree, starts your talent points at level 5 instead of level 10, which changes how an alt plays for its first twenty levels. For Great Honor, in Resourcefulness, adds 2% honour per rank up to 10% — small, but it multiplies every battleground you play afterwards, so it is worth taking before a rank push rather than during one.
The Legacy Reward Track
Separate from the trees, your total number of points unlocks cosmetics, wherever you have spent them. Four rewards are in the first season: the Replica Ironforge Air Rifle, a toy; the Spectral Bear Cub, a pet; the Spectral Bear Tabard; and the Reins of the Spectral Bear, a mount. In the beta they unlock at 15, 25, 40 and 55 points.
Worth knowing before buying anything: these come from your own account's progress rather than from drops, so nobody can farm one and hand it to you. A seller helps by getting your characters to the milestones, either playing alongside you or playing the character for you, and the second of those means sharing your login. In a game with no flying, where a rare ground mount is genuinely visible, that is the difference between a farming order and handing over your credentials.
Hardcore is handled separately
Hardcore arrives after launch with no date. When it does, points earned on a Hardcore character will count for the rest of your account, but points earned elsewhere cannot be spent on a Hardcore character. Blizzard has also said Hardcore gets its own challenges in place of the PvP ones, and its own reward track. None of that changes what to do in November: the three launch rulesets share one pool.
Frequently asked questions
How many Legacy Points can I earn in WoW Forever?
65 at launch, one for each Legacy Challenge, with 16 spendable on any one character. Points are account-wide and spent across three trees: Professions, Adventure and Resourcefulness.
What are the Legacy Challenges?
Level 25, 45 and 60 on each class (27 points); skill 150, 225 and 300 in each crafting profession (18); honour ranks, battleground reputations and a weekly PvP journey (12); three dungeon tiers (3); three raid clears (3); and two adventure challenges.
What is the fastest way to earn Legacy Points?
The first step of each ladder. Level 25 on all nine classes is nine points and skill 150 in all six crafting professions is six more, which is nearly a full sixteen-point character before anything reaches level 60.
Do gathering professions or reputations give Legacy Points?
No. Only the six crafting professions count, and the only reputations on the list are the four battleground factions.
What is the For Great Honor perk?
A Resourcefulness tree perk giving +2% honour per rank, up to 10% at five ranks.
Can I reset my Legacy Points?
Blizzard has not said. Until it does, treat the sixteen points on each character as a decision you keep.
Does Legacy progress work on Hardcore?
Progress flows out of Hardcore into your account, but points earned elsewhere cannot be spent on a Hardcore character. Hardcore also has its own challenges in place of the PvP ones.
Can a seller farm the Spectral Bear mount for me?
Not as an item. It unlocks when your account reaches the required number of Legacy Points, so a seller can only get your own characters to the milestones — alongside you, or by playing them, which means sharing your login.